3 years ago

How to use conditionals (Branching lists) in Bitsy

(See article)


Step 1- Make an item

screenshot_2023-06-17_110537.jpg

Dialogue or not, it doesn't really matter


Step 2- Make a sprite

screenshot_2023-06-17_110713.jpg

Step 3- Press the 'open in dialogue editor' button

2023_06_17_0ik_kleki.png

Step 4- Add a branching list

screenshot_2023-06-17_110928.jpg
2023_06_17_0im_kleki.png
2023_06_17_0in_kleki.png
screenshot_2023-06-17_111140.jpg

Step 5- Fill out your branching list

2023_06_17_0ip_kleki.png

(The below image is an example-- I did not change my code)

screenshot_2023-06-17_111504.jpg

Congratulation! You now have a working conditional in your Bitsy game!

ezgif-1-83d1e64cb0.gif


0 comments

Loading...

Next up

Fixed the lag by making the world smaller and making air not comprise of an object haha

I mean once I get normal generation in than pretty much only half of the world will be used

Womp wopm

pepper

border

i think it looks epic

the coshnaut!!!!!!!!!1

Early #screenshotsaturday

This is the little side project I mentioned on Mansion (Check it out by the by !! https://gamejolt.com/games/mansion/767986)

How to make trampled grass in Bitsy

(See article)

Oh yeah

Tiles

coshnaut's box