Game
Hello, Neighbor! REFRACTED
1 month ago

How would you guys feel if there were a day/night cycle in HNR? Like the AI would act different depending on the time of day and the day naturally progressed. Sleeping in a bed would fast forward time by 10-14 in game hours.




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Doors are almost finished! The Neighbor can barge down doors (Its pretty bad rn, I'm working on fixing it)

Literally just changed the menu to make it more atmospheric

Little teaser about the Neighbor's AI :)

Also gonna make the main menu and the pause menu and everything else look like the Alpha 1 unused menu instead. Let me know if you'd rather keep the old button style or this one? When you hover over it, it turns black but when you press it, it turns white

Changed the inventory so it looks like a D-Pad depending if you're using keyboard or controller

I managed to package a linux build of the game to test on my steam deck! I was using steam link to stream the deck's screen to my PC so the footage was a bit grainy :/

The teaser was a bit too dark so I reshot it

- Added a full pause menu

- Settings now exist :D

- Button glyphs change depending on input method

Is this cool or is this cool?

This is how the unlock animation will look! NOTE: The holding anim for the locks and chair don't exist rn so they use the default hold anim which is the ball.

Custom coloured locks/keys and lockholders now exist!