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PE Sketchbook #2:
I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?
New sprites in action + dialogue drop for second ending! Totally NOT working on a boss fight right now 🔥🔥🗣️🗣️
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
This project is taking way too long, so here's what we're gonna do.
A stable version of DON'TLOSEHER has been released, containing 1 ending. In addition, the .sb3 file has been released in case you want to add to it yourself!! :D
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Green Light is now complete!!!!
The game has recieved 3 new modes, level storing and saving, and much more!
Have fun! :D
PE Sketchbook #3:
Today we have, uh... Henry scanning the area, and... Fedora being very in - character.
Henry Stickmin - Henry Stickmin Series
PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.
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