The site have many palettes for game designers like me to choose from for the graphics of a retro-styled game, including the NES palette, different variants of the Game Boy palette, Sega Mega Drive palette, 6-bit RGB (such as the Master System) palette, the Super Game Boy palettes, and more.
The problem is Pixel Studio don't allow me to save the replications of such palettes while using the Free plan, I must upgrade to Premium in order to do so (but the problem is in Vietnam there are no cross-country digital transactions), so I will return to use Piskel for graphics in my game (since it can import palettes from PNG images; but I mainly uses the offline version of it, so basically it can't edit large sprites (LOL)). Krita will be possibly used for tileset editing.
Does anybody found this helpful?
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