Next up
Made this base thing for creating other patterns for the Slumber Dragon, along with me making an actual ref for Zeeki usin it
what
Just an update before I hit the sack, I figured out the entity loading and the entity cache thing like I did for Bryant's Revenge, which I'll soon be working more deeply on again starting next week,
Fortress of trust issues
Just added a simple thing with stretching so the level geometry is shown(it mostly works, but it's just temporary) Probably tomarrow I'll work on a bit on the movement
Two enemies in a room, they might kiss
I was RIGHT THERE
GEEZ I fumbled so hard
Still tuning out the movement, but things are looking pretty good! Now I’m gonna like try to get the display for the ground, and probably get like entities like enemies and breakable blocks in
Cool, I'm outta here
Been starting to develop the movement, still very early
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