Next up
Finally! This is just the base tile(made by @BluRabbit ) and now I'm gonna try to figure out the tile shuffling/arranging every time when it's created
Been starting to develop the movement, still very early
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
BEWARE THE NOID.
(The classical ol'Dominos mascot)
This is also still alive too, just been prioritizing with schoolwork and the issue before I get back to working on this again
Just bear with me(literally)
Useful thing Alert! I've finally done it, now when I'm editing it'll show me the exact area of what it's gonna draw, is it gonna be used by anyone other than me? No, at least for now, is it gonna make level creation much easier? Yes
Forgot to clarify that the world map is having this issue, the battle area is completely fine the way it is
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