3 years ago

https://turbowarp.org/718247617?fps=60&clones=Infinity

The light probes are not barely as optimized I was hoping on getting them but they do have room to improve. Also I am still working on the bake lighting system.

controls:

wasd and qe-movement

space-fire light

r-toggle probes




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Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)

Screen space grass=infinite grass

This one hurts

new tarkov style game in progress

made in TW using my engine flashback 2

GUN MODEL IS DRAWN BY @Fragg556

Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless

new stuff added to this project i stole clouds from someone in d7, like this post right now. thnx

this is the desaturated version, tell me in the comments if i should resaturate it

Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/

Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/

two new maps in progress

I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen