4 years ago

https://turbowarp.org/718247617?fps=60&clones=Infinity

The light probes are not barely as optimized I was hoping on getting them but they do have room to improve. Also I am still working on the bake lighting system.

controls:

wasd and qe-movement

space-fire light

r-toggle probes




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This one hurts

Screen space grass=infinite grass

I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.

https://turbowarp.org/707372363/editor?fps=240&hqpen

SGI-STRIKE REMASTERED - WEAPON DEMO

Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/

First Shockwave 2 project ever has been remade.

Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/

Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless

Death animations and blue torch.

I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen