Lets just say it's the longest one yet, he did a lot of work and he should be appreciated.
(yes I know there is more but have this while I finish V3 concepts and menu stuff)
Week 1
Background for Safety Lullaby and Left Unchecked
Background for Lost Cause
Pause portrait for Left Unchecked alongside sketch for it
Unused jumpscare image meant for ending of Lost Cause
A old design of Lost Cause Hypno, scrapped since it was hard to animate.
Currect design for Lost Cause Hypno
Icons for GF, BF, Left Unchecked and Lost Cause Hypno
Concepts for cutscene in Lost Cause alongside poses for Hypno
Animations for Lost Cause Hypno
Process of making Safety Lullaby background
Sketches for poses and perspective in Lost Cause
Week 2
Frostbite
Clean background alongside one with characters and concept for heat mechanic
Freakachu jumpscare portrait
Sketches for Gold poses
Sketches for Red and Dead Red poses
Freakachu entering battle sketch
Pain Split mechanic sketch
Sketches of Freakachu
Freakachu animations
Gold animations
Freakachu entering battle and Red becoming Dead Red animation
Concept for game over sequence
Songs ending concept
Gold and Red icons
Sprite comparisons to once found in creepypasta
Sketches of background pokemon
Insomnia
Unused ending animations of Silver ripping his skin and telling Feraligart to attack BF
Rought sketch of ending
Lineart of ending
Icons for Silver and unused Feraligatr icons
Monochrome
Original concepts for NO MORE phase and animations
Graves used in transition to Monochrome
NO MORE animation
Rought sketch of Gold's head detaching from body
Lip synced animaton with head detaching
Cleaner lineart for head detaching
More completed sketch of lip sync and head detaching
Non shaded version of head detachment
Original concept of gold for V1
Jumpscare portraits
Week 3:
Brimstone
Sketches for Buried man poses alongside game over
Sketches for Gengar poses and entrance
Sketches for Muk poses
Appiraition GF sketches and poses
BF sketches for animations and misses
Gengar pause portrait sketch
Buried man redrawn
FREEPLAY:
Death Toll:
Bronzong and Beelze(the guy in suit) concept
Dawn concept
Idle sketch for Beelze
Phase 1 pose sketches
Sketch for contract portion
Phase 2 pose sketches
Unfinished sketch for Dawn changing into BF
Bellze and Dawn icons
Isotope
Mid song animation for Glitchy Red
A small storyboard for animation
Keyframes of animation
Finished lineart for animation
Shadeless version of animation
Phase 1 Glitchy Red pose sketches
Phase 2 Glitchy red pose sketches
Concept for ,,Am I joke to you?" scene
Concept for ,,NO" scene with Glitchy Red deleting BF's Missingno
Gameover storyboard
Phase 1 and 2 Glitchy Red icons
Purin
Concepts for Jigglipuff poses
Examples of animations for Jigglipuff
Unused nurse Joy animation
Nurse Joy unused jumpscare
Gameover Pico concept
Icons for Pico and Jigglipuff
Amusia
Jumpscare meant for ending of quesionarry
Animation of Wigglipuff with assets made by Garbo
Concepts for poses of Wigglipuff
Sketches for poses for Wigglypuff
Poses for reversed perspective with assets made by Kyoto
Pose concepts for changed perspective
Assets used in Wigglipuff's questionarre
Storyboard of questionarre
Sketches for poses of Ponyta for both perspectives
Background for questionarre
Icons for Ponyta and Wigglipuff
Bygone Purpose:
Background for both parts of song
Pasta Night
Unused animation for Gold flying throught room with ballons
Unused trumpet Toad apperently meant for intro
Sketch of room layout
Full sized paitings for Smile Dog, Victim#1 and Tomino's Hell
Sprites for Lord X, MX and Hypno
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