https://www.youtube.com/watch?v=AYPY9nHiYiY
Devlogs 14#
We made and included the audio voice file that sounds a little to GLaDOS from the Portal franchise. The audio played in the intro for each level and three congratulation results from the accuracy’s ratio after each level.
Next up
Devlogs 17#
Insert the warp loading screen that is display before entering and after exiting the bonus round. Also added the game mechanic of per hit of the Earth, the increase speed of the asteroid or missile appears onscreen.
Devlogs 19#
We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.
Devlogs 18#
Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Devlog 34# We're back, with update on the demo of Star Blitz X. Showcasing the two laser weapon the laser beam and spread shot. Both are in the early stage and still being updated.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
#GJAsks what is my favorite gaming series. There are so many franchise games that I played, but one that comes to mind is Metroid. After learning the lore of the game made me appreciate it more even do it's pattern of timeline is not consistent.
#GJAsks who's my favorite platforming character to me which is Mega Man. For the blue bomber that start out controlling him as a tank-like to slide dash and charged beam along with the gadgets of Rush the dog on platforming game is a nice evolution.
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