https://www.youtube.com/watch?v=Cl7RUVJihU8
Quick update video of the Fnaf Toolkit map editor. Forget rooms and walls, now they can be filled with objects. Grid and free placement are supported as well as keyboard entry.
Next up
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Buttons ver 2- jumpscare Test
I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.
The Poopet
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Fix Fredbear
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
If you're wondering why the next build is taking so long. here is the answer.
Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.










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