https://www.youtube.com/watch?v=Cl7RUVJihU8
Quick update video of the Fnaf Toolkit map editor. Forget rooms and walls, now they can be filled with objects. Grid and free placement are supported as well as keyboard entry.
Next up
If you're wondering why the next build is taking so long. here is the answer.
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Buttons ver 2- jumpscare Test
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
I haven’t drawn this character in several years man
I’m still missing a lot of characters to draw that I still haven’t drawn yet
#fnaf #fivenightsatfreddys #fnaffanart #fnafart #pizzeriasimulator
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
models by me
original art by Snartles
VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?















0 comments