https://www.youtube.com/watch?v=Cl7RUVJihU8
Quick update video of the Fnaf Toolkit map editor. Forget rooms and walls, now they can be filled with objects. Grid and free placement are supported as well as keyboard entry.
Next up
Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.
Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Helpy!! (49/365)
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
FleshBound | Cinematic trailer
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
Bonnie at it again killing for Valentine’s DayđŸ¥€
Vro does not like couples #fnaf #fnaffanart #fivenightsatfreddys #ValentinesDay
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.










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