https://www.youtube.com/watch?v=Cl7RUVJihU8
Quick update video of the Fnaf Toolkit map editor. Forget rooms and walls, now they can be filled with objects. Grid and free placement are supported as well as keyboard entry.
Next up
Is he a... you know....
VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?
I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.
FleshBound | Cinematic trailer
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
If you're wondering why the next build is taking so long. here is the answer.
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.











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