Next up
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Steam Zombies VS Vampires Fest!
I was working on a new version of the demo but the last polishing required time so I will try my best to show a new version of the demo during the festival.
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.
But before, some small updates for improving A.I.
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
Still working on better AI for my strategy game, but for a major update, I planning to make skills with side effects, this is hell and there will be no skills with only positive effects.
The new version is released where I focused on improving the A.I. player.
Also here are some concepts for an incoming major update.
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