Game
Post Hello
6 years ago

https://www.youtube.com/watch?v=eF1Q1_2GjYw

Mocap mini thread:
Post Hello used an animation technique called motion capture. Used optical cameras to track reflective balls velcroed to a morph suit to capture all the movements in-game. I used opti track motive to manually track missing markers. 1/2


YouTube
https://www.youtube.com/watch?v=eF1Q1_2GjYw
youtube.com


0 comments

Loading...

Next up

Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis

Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.

I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.

Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?

Then after cleaning, I used motion builder to characterize (match the mocap skeleton to the model rig) and retarget (skeleton and character aren't the same size, so offsetting joints). I even made a fake bed to have something to fall off of! 2/2

http://dizzyspell.xyz/ Post Hello was recently showcased at art collective Dizzy Spell. Neat!

Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…

Doing some bedroom virtual production for my upcoming project Zotto

Making my own virtual art installation, but first need a venue