https://www.youtube.com/watch?v=eF1Q1_2GjYw
Mocap mini thread:
Post Hello used an animation technique called motion capture. Used optical cameras to track reflective balls velcroed to a morph suit to capture all the movements in-game. I used opti track motive to manually track missing markers. 1/2
Next up
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis
New thing out, check it out if you'd like :3
Then after cleaning, I used motion builder to characterize (match the mocap skeleton to the model rig) and retarget (skeleton and character aren't the same size, so offsetting joints). I even made a fake bed to have something to fall off of! 2/2
Making my own virtual art installation, but first need a venue
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
Post Hello got a review! https://www.freegameplanet.com/post-hello-download-game/
Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
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