https://www.youtube.com/watch?v=fkZl7Ve1Hcc
I cooked up 3 new bosses to extend boss select screen I've made before. Even better, I added lock and unlock feature to make this select screen better
And I also coded custom pause menu which allows player to return to boss select screen if needed
Next up
There are many but one that deserves more attention is Iron Meat. It's a fun run 'n' gun inspired by Contra series.
Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.
Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.
I'm updating the game, fixing some stuffs and adding missing features.
Here are some shots from the update:
Get Krago's Kuest here: https://darkbloodbane.itch.io/krago
I've spent most of my time playing and working on Krago's Kuest, my latest game. It's a short metroidvania about a crab wanting to get a rare fruit.
It's completed and can be found here:
Happy Devruary! Devruary Day 15 celebrates @ambercrowngames
! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: What’s the biggest dev mistake you’ve made?
Early screenshots of LIFT
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
Some screenshots from LIFT showing bosses from stage 2, stage 3 and stage 4 and some regular enemies.











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