https://www.youtube.com/watch?v=KQVcNR2KxdY
Since this is a #metroidvania and all, I was thinking on making breakables drop items, like my test in the video.
What do you think? 🤔
Next up
I thought I posted this here-
I'm working on a new version of the Relevance demo, scheduled to release next month. There's a lot I'm changing and adding to make it a better experience overall. Specially the sound design. Look forward to it!
I'm currently waiting for my wifi to stabilize, because boy, has it sucked this week.
I want to upload the newest version of the Relevance Demo already! RD 2.0.0 has some big changes, and there's also controller support! I'ven't been gone for nothing!
Hopefully around midnight today I'll start uploading the latest version of the Relevance Demo, finally!
This means that by tomorrow all of you who are following the game should be able to tackle those bosses with a gamepad! Thank you for your patience!🙌
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
The Relevance Demo 2.0 is finally out! I managed to sit down and wait patiently for GameJolt. So if you've been wanting to try it out with a controller, it's your lucky day!
Aside from many bug fixes I implemented controller support. Bring that feedback!
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
I have finally been blessed. Somebody went through the trouble and now the Relevance Demo is out for MacOS!
So Mac users, give it a download if you want to check it out!
Note: I can't test the demo myself as I don't own a Mac. All feedback appreciated 🙏
I'm fighting off creative block by drawing small versions of my game's areas. Soon enough I'll move on to designing the environments in greater scale.
Any thoughts on the palette?
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
I'm fighting off creative block by drawing small versions of my game's areas. Soon enough I'll move on to designing the environments in greater scale.
Any thoughts?
Also hey, have you checked out the Relevance Demo yet? Feedback would be appreciated!










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