https://www.youtube.com/watch?v=KQVcNR2KxdY
Since this is a #metroidvania and all, I was thinking on making breakables drop items, like my test in the video.
What do you think? 🤔
Next up
I have finally been blessed. Somebody went through the trouble and now the Relevance Demo is out for MacOS!
So Mac users, give it a download if you want to check it out!
Note: I can't test the demo myself as I don't own a Mac. All feedback appreciated 🙏
I thought I posted this here-
I'm working on a new version of the Relevance demo, scheduled to release next month. There's a lot I'm changing and adding to make it a better experience overall. Specially the sound design. Look forward to it!
I'm currently waiting for my wifi to stabilize, because boy, has it sucked this week.
I want to upload the newest version of the Relevance Demo already! RD 2.0.0 has some big changes, and there's also controller support! I'ven't been gone for nothing!
I'm moving on to develop the full game!
The Relevance Demo results weren't exactly something booming, but for my first game it had a nice number and amount of feedback. So I'll begin developing the full project! Check it out if you haven't and support it!
@Distant-Dimensions ![]()
is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions
![]()
before the quest ends on December 9 and you'll get Coins!
I'm fighting off creative block by drawing small versions of my game's areas. Soon enough I'll move on to designing the environments in greater scale.
Any thoughts on the palette?
Hopefully around midnight today I'll start uploading the latest version of the Relevance Demo, finally!
This means that by tomorrow all of you who are following the game should be able to tackle those bosses with a gamepad! Thank you for your patience!🙌
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels ![]()
to open today's slot on the calendar.
Oh, I never knew this was here! I hope I'm not late to show off my project!
I am a solo developer working behind a metroidvania on Unreal Engine.
Check out the demo here and give me opinons/feedback!










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