Game
FNAF Kit
4 years ago

https://www.youtube.com/watch?v=Ks8otK76YPE

As promised a look at the bare bones of the level editor, It's taken two weeks to get this far with plenty more needed but it's starting to build up nicely.

At the moment you can build up rooms and use some of the tools. More to come later.


YouTube
https://www.youtube.com/watch?v=Ks8otK76YPE
youtube.com


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Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Buttons jump scare test shot

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Jr's FNaF Mangle fanart [2/6]

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Buttons ver 2- jumpscare Test

.-.. . - ... / . .- -

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.