This week, along with a ton of refactoring work and paying down technical debt, we also started experimenting with increasing the gameplay area in Fruit Crawler. Previously, the levels were all one-screen in size. This has been working fine up until now, but we want a bit more room to design bigger puzzles. The background will also have to be changed, because most of it is dark and the top and bottom edges cut off abruptly. Designing a background that won’t distract from the game pieces is going to be a difficult task, but we have a few ideas to try out.
7 years ago
https://www.youtube.com/watch?v=lmgtN3ouWv8
Experimenting with creating bigger (more than a single screen) levels
Next up
art comission.
Have a good Boi
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Explosive domino effect
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Subscribe to technoblade
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.










0 comments