This week, along with a ton of refactoring work and paying down technical debt, we also started experimenting with increasing the gameplay area in Fruit Crawler. Previously, the levels were all one-screen in size. This has been working fine up until now, but we want a bit more room to design bigger puzzles. The background will also have to be changed, because most of it is dark and the top and bottom edges cut off abruptly. Designing a background that wonโt distract from the game pieces is going to be a difficult task, but we have a few ideas to try out.
https://www.youtube.com/watch?v=lmgtN3ouWv8
Experimenting with creating bigger (more than a single screen) levels
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Finished work on the emotions of a new character for the tank universe
Demonstration of the spells and their effects :)!
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
My D&D art for my family so far (WIP if you couldn't tell)
I did this on my 3DS ^^ #Kirby
it happens
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
๐ Passion project of two friends and IT geeks. ๐น๏ธ We love trains and programming. We wanted to create something unique.
๐ Rail Route is a management/tycoon/puzzle game based on railroad dispatching. #MadeInUnity [a few Steam demo keys in comments]
Blender eevee render from the upcoming Video Pt. 2
If you really like my work, please give some support by buying me a cofffee!
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