This week, along with a ton of refactoring work and paying down technical debt, we also started experimenting with increasing the gameplay area in Fruit Crawler. Previously, the levels were all one-screen in size. This has been working fine up until now, but we want a bit more room to design bigger puzzles. The background will also have to be changed, because most of it is dark and the top and bottom edges cut off abruptly. Designing a background that won’t distract from the game pieces is going to be a difficult task, but we have a few ideas to try out.
https://www.youtube.com/watch?v=lmgtN3ouWv8
Experimenting with creating bigger (more than a single screen) levels
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Werehog transformation process. #sonicunleashed
Family band complete!
What you all think
The whole squad is here!
Interested? Follow me!
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