This week, along with a ton of refactoring work and paying down technical debt, we also started experimenting with increasing the gameplay area in Fruit Crawler. Previously, the levels were all one-screen in size. This has been working fine up until now, but we want a bit more room to design bigger puzzles. The background will also have to be changed, because most of it is dark and the top and bottom edges cut off abruptly. Designing a background that won’t distract from the game pieces is going to be a difficult task, but we have a few ideas to try out.
7 years ago
https://www.youtube.com/watch?v=lmgtN3ouWv8
Experimenting with creating bigger (more than a single screen) levels
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Strange Umbrella
Finished work on the emotions of a new character for the tank universe
a drawing I did because I was bored😪. But I love how it turned out.😊
I worked so hard to get all four of them to the end safely, but then...
An infected room from the second part of Cybel ! Are you up for some cleansing?
Levels' maps.
Szayel Aporro Granz - Bleach
2d lighting experiment










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