This week, along with a ton of refactoring work and paying down technical debt, we also started experimenting with increasing the gameplay area in Fruit Crawler. Previously, the levels were all one-screen in size. This has been working fine up until now, but we want a bit more room to design bigger puzzles. The background will also have to be changed, because most of it is dark and the top and bottom edges cut off abruptly. Designing a background that won’t distract from the game pieces is going to be a difficult task, but we have a few ideas to try out.
7 years ago
https://www.youtube.com/watch?v=lmgtN3ouWv8
Experimenting with creating bigger (more than a single screen) levels
Next up
We are under attack!
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Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
"Our work is never over" they said.
Finished work on the emotions of a new character for the tank universe
2d lighting experiment
Only true badasses may pass! #conceptart #art #gamedesign
Some Shadow boss fight gameplay 👾
Colorful Fox
Happy Late Easter!
Annie of the stars










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