This week, along with a ton of refactoring work and paying down technical debt, we also started experimenting with increasing the gameplay area in Fruit Crawler. Previously, the levels were all one-screen in size. This has been working fine up until now, but we want a bit more room to design bigger puzzles. The background will also have to be changed, because most of it is dark and the top and bottom edges cut off abruptly. Designing a background that won’t distract from the game pieces is going to be a difficult task, but we have a few ideas to try out.
https://www.youtube.com/watch?v=lmgtN3ouWv8
Experimenting with creating bigger (more than a single screen) levels
Next up
Have a good Boi
Why walk when you can jump?
Made my first ever animation.
not the greatest house, but it's a house! :D
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Coming Soon...
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Respect (Only TLOZ Players Will Understand)










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