This week, along with a ton of refactoring work and paying down technical debt, we also started experimenting with increasing the gameplay area in Fruit Crawler. Previously, the levels were all one-screen in size. This has been working fine up until now, but we want a bit more room to design bigger puzzles. The background will also have to be changed, because most of it is dark and the top and bottom edges cut off abruptly. Designing a background that wonβt distract from the game pieces is going to be a difficult task, but we have a few ideas to try out.
https://www.youtube.com/watch?v=lmgtN3ouWv8
Experimenting with creating bigger (more than a single screen) levels
Next up
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Shadow The Hedgehog X pixel art
Strange Umbrella
A Shiny Mega Gengar π For @ManutkArt ![]()
's #ThreeColorsChallenge!
brung back my old oc plus a new one
...they don`t have names yet tho
Alone Together....
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Double Rainbow!!!
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.










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