https://www.youtube.com/watch?v=LzDIblO5NV0
Aeldun's skill system is finally finished! π
This week I'd like to show proof of concept skills, how they work, and how they are implemented.
Next week I'm back at improving the procedural dungeons!
#rpg #screenshotsaturday
Next up
Here's the new main menu of my roguelike city builder, HexLands! :) What do you think?
The silly settlers still think that pine trees are a good idea for these new, hot islands...
I've just added some early screenshots about the new biomes to HexLand's page!
What do you think? :) Cheers
Watch the latest devlog here: https://www.youtube.com/watch?v=qD7lpiHdLLM
Here's the new capsule art of HexLands, my roguelike city builder! :) Which one's better? And which one fits the game better? Let me know! :) Oh, and feel free to wishlist it on Steam! https://store.steampowered.com/app/2244650/HexLands/?utm_source=β¦
Cheers!
Here are some cards from #HexLands with the new design!
What do you think? :)
If you like what you see, wishlist my #roguelike #citybuilder #strategy #indiegame at https://store.steampowered.com/app/2244650/HexLands/?utm_source=β¦
Cheers! <3
Happy #screenshotsaturday
A little sneak peek about some of the new mechanics in my #roguelike #citybuilder, called #HexLands! :)
Check out the bottom right corner. What do you think they are for? :)
https://store.steampowered.com/news/app/2244650/view/64452666373β¦
Here's a little sneak peek! :) I know I haven't really posted a lot lately, but I'm sure working hard on Grimstone!
Stay tuned, video soon! :D
After months of closed and semi-open playtesting, finally now everyone can test theΒ alpha of my roguelike city builder, called HexLands!
Download it here, feedback is appreciated! :) https://gamejolt.com/games/hexlands/748248
Lumbercamps were OP. And this not so small issue made me revamp the whole building "ecosystem".
This time I don't really have time to make a video about the latest change in my roguelike city builder, so here's the old fashioned way! :D More below!
What do you think of the new card type color coding?
Trying to simplify what card can be placed where/on what.
The enemy archers are a bit overpowered, the best I could do is that we both died at the same time π










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