https://www.youtube.com/watch?v=Nakwb4txa7E
Pocket Fighter EX Ep 39 is up! Talking tech and combos! Also first impression of using VS Code with Unity. #gamedev #fgc #StreetFighter #madeinunity #unity2d
WATCH ON...
▶️YT https://youtu.be/Nakwb4txa7E?list=PLVzJc1Mkp_vd1v6O4ABXXa0zgxN3tFWNp
▶️LBRY https://lbry.tv/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-39:1
Next up
BIG ANNIVERSARY UPDATE!!
It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!
If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.
I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!
#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)
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