Game
Pocket Fighter EX

3 years ago

Ryu from #SF6   in NeoGeo Pocket Color+ Style! I really love Ryu's new look!

#ryu #streetfighter #streetfighter6    #pixelart




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"Hey Marc, how's rollback netcode coming for Pocket Fighter EX?" ............. At least it's holding 60fps?...

Very exhausted today. Was resting with my bed buddy.

Denjin Hadoukens now SHOCK your opponents! I created a dynamic "lingering damage VFX" system to handle shock, fire, and more upcoming effects. Iori can now get his purple fire!

I don't know if I posted here about him before, but this is Bud. He was a stray that showed up about 10 months ago. He's still here, but I'm sad that he won't come inside anymore because he is afraid of the puppy we took in...

I just realized Kubuntu (a style of Linux) lets you change the Folder colors in Dolphin (the File Explorer) 😊

Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!

Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)

Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)

We're facing an extended stay at the hospital during my wife's mother's recovery from a serious brain bleed.

If you can help please take a look.

https://www.gofundme.com/f/help-amber-be-with-her-mom-in-icu

Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.

Still working on an easy to edit palette data system, but it works!!

#gamedevelopment #gamedev #UnrealEngine