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Progress! Spawning enemies, explosions, weapon switching, and more! #MegaMan #UnrealEngine
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
What if I told you the truth about what this project is will be revealed soon?...
It's happening.
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
(🔊ON!) Added a random Pitch changer for Sound Effects 🤣 #MegaMan #UnrealEngine5
Shooting & damage system updates! Starting to look half way decent now. Pew pew! #MegaMan #UnrealEngine5
DEBUG MODE LETS GO #MegaMan #UnrealEngine
(I guess we're good to go on that Space Shooter stage, eh? )
Heard y'all like frame data. Prototyped a Street Fighter 6 style frame data bar! It's a bit crude but it works, and has already been very useful for development!
Denjin Hadoukens now SHOCK your opponents! I created a dynamic "lingering damage VFX" system to handle shock, fire, and more upcoming effects. Iori can now get his purple fire!
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