Game
Pocket Fighter EX

1 year ago

Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result!
(This will NOT be featured as a costume in PFEX though, I did it just for fun.)




1 comment

Loading...

Next up

In platforming games smaller breaks in the floor shouldn't prevent the player from walking. It's up to each game to decide how tolerant, but it will also need Camera easing (not shown) to prevent the jumpy camera. #MegaMan #UnrealEngine

It's happening.

(🔊ON!) Random Sound Effect test! Sounds like Mega is throwing everything including the kitchen sink at the enemy #MegaMan #UnrealEngine5

I am now an Unreal Engine developer. Even if Unity Engine walks every word back how could anyone trust them again? Do we continue on where at any moment they can retroactively change the rules? I will not live under that fear. I'm done with them. Deets

DEBUG MODE LETS GO #MegaMan #UnrealEngine

(I guess we're good to go on that Space Shooter stage, eh? )

What if I told you the truth about what this project is will be revealed soon?...

Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.

Still working on an easy to edit palette data system, but it works!!

#gamedevelopment #gamedev #UnrealEngine

On the off chance that the new #KOFXV character was Kasumi, I colored her KOFR2 sprite. That wasn't the case, but I figured I would share it anyway. #NGPC #KOF #NeoGeo

What exactly is Mega Man RS about? You'll find out in...

In some games Mega Man shoots certain weapons from his hand, instead of the Buster. I always liked that. I think this test worked out well! #MegaMan #UnrealEngine5