Next up
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev
I'm feeling very bad this week so there may not be many updates on things.
Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!
Still working on the Simon and Nathan sprite rips. Simon is almost done I think.
Denjin Hadoukens now SHOCK your opponents! I created a dynamic "lingering damage VFX" system to handle shock, fire, and more upcoming effects. Iori can now get his purple fire!
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Working on Sprite After Images supporting more features like Sprite Palettes.
More progress on Simon Super Castlevania IV sprite rip.
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
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