https://www.youtube.com/watch?v=o6-3_32SgVE
For anyone who missed my progress showcase stream, here's a small highlights reel to show some of what's happened with the game so far. (warning: mild language ahead. It was the middle of the night when I streamed the progress update.)
Next up
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Average The Horde: Revitalized player...
Here's another one of the tip pages, to show that I'm not ded lmao:
"Don't let the bear hear you"
Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)
THANKS FOR 700!!!!! Here's some stuff!
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
and the stage
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
0 comments