Game
The Horde: Revitalized
4 years ago

https://www.youtube.com/watch?v=o6-3_32SgVE

For anyone who missed my progress showcase stream, here's a small highlights reel to show some of what's happened with the game so far. (warning: mild language ahead. It was the middle of the night when I streamed the progress update.)


YouTube
https://www.youtube.com/watch?v=o6-3_32SgVE
youtube.com


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Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

Minigame preview as promised!

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

Devlog 1 - Now we're really cooking!

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)

Matthew's devlog v3

Here's another one of the tip pages, to show that I'm not ded lmao: