Also made it to where when skip cutscenes is active, the n2 minigame call will be automatically skipped. That's all lol, wanted to spend more time working on this patch and playtesting, but after a scare where I needed to repair a BIOS setting, I felt I needed to release the patch I was working on asap in case of potential sudden SSD failure. If there's any new issues because of this patch, I apologize, and will fix if I am let known about said potential issues and my PC doesn't die on me. Also showcasing a potential design for a portfolio site logo here I'm toying around with, in case I want to attempt to better archive my works; especially with the rampant censorship by payment processors as of recent. I fear self-hosting content may be an inevitability at some point.
Next up
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
Here's another one of the tip pages, to show that I'm not ded lmao:
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
candy the cat pixel art!
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
V2.0.0 Released
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