https://www.youtube.com/watch?v=S5cbCyHua8o
Every strong attack in #GridFight has strategic use. From crowd control to area damage, debuffs or old fashion massive damage to one enemy unit.
Download the demo to play at least 15 of them and let us know what you think!
Next up
GRID FORCE - MARCH DEVELOPER RECAP
Streams, Showcases, and Bugs, oh my!
In Grid Force we use comics to tell important and emotional parts of the story.
Please, wishlist and follow: http://store.steampowered.com/app/1379960
Hey, long time no see! Since we decided to ramp up the difficulty of the game, we have also created a new "losing" screen. What do you think? (Volume up!🔊)
Wishlist Grid Force on Steam: https://store.steampowered.com/app/1379960?utm_source=gamejolt
The closed beta is out now with hours of fun, mysteries and high-paced combat. Sign up here: playtra.com/beta and redeem your Steam code!
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
We are working on a system to allow the player to choose what to do after a fight.
Do you want to jump to the next fight? You can!
Do you want to talk and explore the lore? You can!
Do you want to upgrade your squad? You can!
What do you think?
Working on a cinematic intro for one of the stages. What do you think so far?
🥳 The Highrise Game Jam is Underway! 🥳
Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)
Learn more: https://gamejolt.com/c/gamedev/highrisejam
Ok, working on a "stagger" system. Hit the enemy with your strongest attack when confused to maximize the damage. What do you think?
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