Next up
The "magic update" is not ready yet, maybe next week, but what you can see: sorcerer is a starting bonus, is immune to normal damage and spells cost a lot of food.
Also, be prepared to meet supernatural beings!
Demo V 0.2.0 is available!
The new version of the game is available (AI defence update - it's building now towers and walls), also hers is some concept of incoming sorcerers and spell icons.
The demo was updated to V 0.4!
Looking at these animals and chieftains, I plan to add finally new victory and failure conditions like surviving animal attacks for some time or more!
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
New version 1.0.3 is available where improved economic stuff of AI.
Here are some examples of how the AI base now looks like
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
The magic update for my game is almost here!
A sorcerer cannot be targeted or harmed in a usual way, but be prepared for supernatural entities!
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!
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