https://www.youtube.com/watch?v=trfHP5LHVNY
I want to take a moment to talk about the game's primary inspiration. Joe Pera! Joe Pera has a nighttime program on Adult Swim called "Joe Pera Talks With You". I wanted to make a game with the same sincerity and wholesomeness as it. Hope I succeded.
Next up
Thanks to everyone who came out to my Indie Game Fest at Teahee in Denver, CO. It was better than I could have imagined.
Then after cleaning, I used motion builder to characterize (match the mocap skeleton to the model rig) and retarget (skeleton and character aren't the same size, so offsetting joints). I even made a fake bed to have something to fall off of! 2/2
New thing out, check it out if you'd like :3
Doing some bedroom virtual production for my upcoming project Zotto
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.
http://dizzyspell.xyz/ Post Hello was recently showcased at art collective Dizzy Spell. Neat!
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
Post Hello got a review! https://www.freegameplanet.com/post-hello-download-game/
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…










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