Game
Post Hello

6 years ago

Then after cleaning, I used motion builder to characterize (match the mocap skeleton to the model rig) and retarget (skeleton and character aren't the same size, so offsetting joints). I even made a fake bed to have something to fall off of! 2/2




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New thing out, check it out if you'd like :3

Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…

Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis

We're on the front page! Which is probably how you've found the game. If you liked this game, be sure to check out Player Known Battlegrounds https://gamejolt.com/games/playerknownbattlegrounds/335232

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I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.

Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?