Game
The Mission: Demo
6 years ago

YouTube
https://www.youtube.com/watch?v=v83iNt0x0EY
youtube.com

It's been a while since initial game demo upload here on GameJolt. I'm making this post just to let you guys know that the game is not dead and I'm actively working on it. Actually, quite a lot of new stuff was added recently.

The game currently has one level and currently it finishes like you kill that big centipede boss and slide down on its body down the hole. I knew right from the start that the second level will have liquids, i.e. water and m.b. something else, so I've decided to take some time and work on liquid physics and presentation. I had these requirements to my liquids implementation:

  • Should be particle-based, because I want realistic interactions with water surface, i.e. when I shoot the water surface it should react accordingly. Second, I want to be able to flush/pour liquids. Imagine some giant scoop for example that takes some of the liquid from a pool, the amount of liquid in the pool should decrease

  • Should support buoyancy, I want bodies that are in the water float or sink depending on their properties

  • Should handle very large volumes. Like I want the player to swim underwater and explore large underwater environment

The problem here is that these requirement are quite contradictory, if you're using particle-based approach you can't have a lot of particles and you'll have a hard time making buoyancy work. On the other hand, if you're using simple volumetric approach you can have very nice buoyancy and you can handle large water volumes, but interactivity will suffer, you won't get realistic surface behavior and things like flushing/pouring liquids won't work, you'll have to resort to hacks. Well, long story short, but it seems that I've found a way to combine the best of both worlds, it took quite some effort, but IMO it was worth it. I will go into more details in future posts, that's all for now :)

Cheers!



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Successful landing

#screenshotsaturday

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Sonic and Shadow as Pokémons. #Fakemon

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.