https://www.youtube.com/watch?v=wmzdgCbZprI
Devlogs 6#
Install a new game play that reads the amount of hit on the earth.
Next up
#Majora25 ask which is my favorite memory about Majora's Mask. It's the reunion of Kafei and Anju as the final sub quest before the end of the world. The saddest part was they were willing to die together even if you succeed in saving the town.
#GJAsks what's the greatest boss battle that I ever fought was Gannon from Ocarina of Time. Meeting him playing the organ was just the beginning as you defeat him and the castle collapse that led to his final form was all cinematic and epic battle.
#RetroGameDay ask what is my favorite retro game. That is tricky but what comes to mind is between and Pac-man and Super Mario Bros. Both changed the industry for its simple gameplay that is remember for being fun, engaging and challenging.
Devlogs 10#
The update of the Deflector Shield is now invisible, but an area will appear when shot at. The gap of the asteroid dust is fixed and the blue plasma shield for the asteroids and the animation of the explosion Earth effects is finally adjusted.
#GJAsks what game has the most surprisingly deep lore which is for me is Skyward Sword. It tell the history of the very first battle of good vs evil with Goddess Hylia, the legendary hero and Demise that led to the incarnation of Zelda, Link and Gannon.
Devlogs 17#
Insert the warp loading screen that is display before entering and after exiting the bonus round. Also added the game mechanic of per hit of the Earth, the increase speed of the asteroid or missile appears onscreen.
#GJAsks what game I regret never finish for me there are plenty, but one comes to mind is Master Blaster for the NES. I did made it to the last level, but could never navigate the maze. I haven't made it back since but hopefully will someday.
#MarioDayPowerup asks what is my favorite Mario powerup. To me is the Tanooki Suit like the Raccoon Suit not only flies and tail attack, but change into a statue suit to avoid enemies. Even the Thwomps can land on top Mario without damage him.
Devlog 22#
Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.
Devlogs 21#
The game over menu is install with the flickering script as the game over font flicker which is similar found in classic arcade when reaching game over.
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