Deadsiege Early Access version 0.5 is released today.
Changelogs:
- Add a new map Icelands, new quests and monsters (Talk to Symond after defeat Mountain Dragon to travel to new map.).
- Improve the game’s performance.
- Treasure chest icons is no longer showed on map.
- Increase required experience to level up each level.
- Increase potion's price.
- Increase chances to drop rare potions from pile of boxes/barrels.
- Reduce chances to drop equipment from pile of boxes/barrels.
- Increase experience and gold bonus from Ebonden Ruins quests.
- Increase random number of items dropped from Treasure chests and bosses.
- Add a Legendary Treasure Chest at Mountain Dragon location.
- Change some level 24 and 30 abilities in the Talent Tree.
- Remove experience penalty, now you will lose (1000 * level) gold when you're dead.
Next up
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Rockin the Guitar, an Axe like Guitar I made for my Uni project
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Got some fun collectibles in our game, Path of Kami!
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669
Mephisto Pheles - Blue Exorcist
A merchant has set up shop in our dungeons. Because where else would you open a general store?










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