Game
Jellybean MaginaryRealm Venture
3 years ago

https://youtu.be/1_id5gEMVzs

Stage 7 is now in the works.

I even got plans for an animated Promo video down the road


Project Jellybean WIP 7-14-22
Stage 7 is in development and here's what I did so far
https://www.youtube.com/watch?v=1_id5gEMVzs


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If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....

So here's the content I made so many can see and not be deemed trash and thrown away

Looking at my global events I noticed this command even the engine....I removed it

coming soon:

https://youtu.be/K1LT4a3WqVA

This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"

I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.

Some images of Stage 7-4 now that its done, I left what happens to the Princess and why there's a level 8.

Level is done and moving on to the next level and the special level after the main game is done.

Update on my shump data.

I added another player to the data.

This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.

New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

Back to game making

https://youtu.be/R0Y-AhH4ZBs

I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.

I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles

I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.

I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.

I'm back to work on my game boy looking platformer.

I added a mob to ride on across spikes, This can be use later for a mine cart type of level.

I'll have updates in due time.