Next up
Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)
So, i'm gonna start with a "How to code" vids for my Patreon.
Doing basic stuff like recreating or explaining things of some old games.
The first video will be an explanation of PvZ waves code using the decomp
(Non related image)
Plantern and Cactus rework
DEMO 0.1 RELEASED
The demo have the 2 first levels and a section of the MIND level, hope ya like it :D
ENG and BR translation.
Funny (trying Deltarune chapter 2 snowgrave route cuz wanna play chapter 3 and 4)
New engine, new physics, testing parallax.
Minor key overworld made by thesidside
Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)
MIND part 2(now is personal lmao).
I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.
If ya liked follow the game :P
It's my birthday.
Explode o Nut
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