Next up
...
i will continue with the new version of Anima Messorem (later), for now i will make a remake of the first build, fixing the bugs and avoiding some filters that makes the game unstable (here are some of the luigi new sprites, white BG cause unfinished)
DEMO 0.1 RELEASED
The demo have the 2 first levels and a section of the MIND level, hope ya like it :D
ENG and BR translation.
Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)
New engine, new physics, testing parallax.
Minor key overworld made by thesidside
Now the hotkeys are smoother aaaaaand the shovel was a bit buggy, so, when you selected a plant and used the shovel hotkey it only played the shovel sound and didn't change to the shovel, but now it's fixed
Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.
It's my birthday.
The choices starts on "MIND" level, they will define what ending r ya gonna get.
i guess ya can understand the endings reading them so spoilin alert:
Endings
Royal regret.
Eternal king.
No hero.
Ruins.











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