Change log
-6 new maps
-AI can no longer walk through flags
-Range and hit markers have been made more visible
-You can now be X’s or O’s
-There is now an indicator of how many moves you have left
-There is now an indicator showing how much damage you will do
-The tutorial has been updated
-The game now saves your settings
-Completely new level select screen that shows a preview of the map and let’s you switch quickly between AI and versus
-Gaps have been added (you can shoot across them, but not walk across them)
-The game can now tell if you or an enemy has no possible moves and skips the turn (this probably won’t happen much, but at least it won’t ruin a match when it does)
-The fullscreen button is now centered
-Some of the HUD art has been touched up
There might be some other small things.
Next up
Another house i made long time ago.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
I did this on my 3DS ^^ #Kirby
Only true badasses may pass! #conceptart #art #gamedesign
:] me sigue sin gustar
:] I still don't like it
Pixel art gif
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