Change log
-6 new maps
-AI can no longer walk through flags
-Range and hit markers have been made more visible
-You can now be X’s or O’s
-There is now an indicator of how many moves you have left
-There is now an indicator showing how much damage you will do
-The tutorial has been updated
-The game now saves your settings
-Completely new level select screen that shows a preview of the map and let’s you switch quickly between AI and versus
-Gaps have been added (you can shoot across them, but not walk across them)
-The game can now tell if you or an enemy has no possible moves and skips the turn (this probably won’t happen much, but at least it won’t ruin a match when it does)
-The fullscreen button is now centered
-Some of the HUD art has been touched up
There might be some other small things.
Next up
I was bored, so... ManutKat.
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
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Double Rainbow!!!
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I remade my main character, what do you think? :)










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