
Husk Nights 2: Demo V. 0.1.1
- Breaker Aim Assist has been moved to the settings menu
- Some bugfixes to the Bird
- New Google Doc guide, found here and in the game description
https://docs.google.com/document/d/15am1azyBtVVJg0jVzSGEMqEA1DNbP1F_sqkqZJO1hWc/edit?usp=sharing
Next up
A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.
Sigh if we get to 100 followers, I'll HAVE to do something special in-game. No clue what, but it'll be something!
Hey guys! I wanted to be transparent on the state of HN2:
HN2 is NO LONGER my priority project. I've started the framework for a new original title I wanna release by 2026.
As compensation, here's the reveal for Office 3: The Congrete Cage (update soon!)
false balloon boy
We're TEN FOLLOWERS AWAY from 100 on Husk Nights 2! I've put more work into the Office 3 update, alongside squashing the plethora of bugs that comes with a game, admittedly, not well tested. Work also continues on the new project, called 'CAVES'. for now.
Incoming BULLSHIT :::
NEW YEARS UPDATE ::: STATE OF HUSK NIGHTS 2 ::: BHZ ORIGINALS INCOMING
M to the B
FNaF 2 VR ::: Patch 1.0.5 is live:
- Hit Toy Chica with a wrench until she finally worked
- Toy Freddy will move into the office when he should












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