Game
Hypertrig

2 years ago

Hypertrig, an in-development run & gun platformer inspired by #GunstarHeroes, #MegaMan and #Ultrakill!


Hey there! I'm Artyrian, and I'm a self-taught programmer, sprite artist and composer, working on my own personal projects for nearly 4 years now! If you're in the #Terraria community and keep up-to-date with 1.4.5's progress, you might possibly know me for that one painting I did (shown there as Timburr). :P

I'm a big fan of hectic run & gun platformers - things like Mega Man, Cuphead, Gunstar Heroes - and after a few failed attempts at trying to make a game I could be proud of, I decided that I wanted to go ahead and make my own take on a run & gun platformer! After starting back in June of 2023 and relatively smooth sailing since then, that game has evolved into Hypertrig!

**Go check out the dev log HERE!**

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This is my first time trying things out on GameJolt - I thought I might be able to find people who are interested in the game here, especially with the lack of proper run & gun games in recent years. I'd love to show more if there's interest!



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<Flashing lights warning> Throughout the past few weeks of developing Hypertrig, my Gunstar Heroes/NES Mega Man inspired game, I've been working on "enemy ambushes". Here's a rough preview of that!

I'm really surprised at all the attention my last Hypertrig post got. So I thought, why not post another? I've been busy rewriting a few things lately, and with that comes a new mechanic - the ability to slam and meteor slam enemies!

Trying to get myself to post on game jolt again, and it's been like...5-ish months?

Anyway, I've updated the damage overlay today. Now it has splatter effects like all the cool fps games out there. Not that this is an fps. :P

Since I've been working a lot these past few weeks, I haven't gotten to show any actual footage from my game, Hypertrig. So to change that, here's some quick WIP footage I recorded of attacking objects. :)

Since actual dev progress for Hypertrig has been slow lately, here's a WIP song for an opening part later in the game :) (it still needs a lot of work)

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Rockin the Guitar, an Axe like Guitar I made for my Uni project