Next up
Since I've been working a lot these past few weeks, I haven't gotten to show any actual footage from my game, Hypertrig. So to change that, here's some quick WIP footage I recorded of attacking objects. :)
Hypertrig, an in-development run & gun platformer inspired by #GunstarHeroes, #MegaMan and #Ultrakill!
I'm really surprised at all the attention my last Hypertrig post got. So I thought, why not post another? I've been busy rewriting a few things lately, and with that comes a new mechanic - the ability to slam and meteor slam enemies!
Trying to get myself to post on game jolt again, and it's been like...5-ish months?
Anyway, I've updated the damage overlay today. Now it has splatter effects like all the cool fps games out there. Not that this is an fps. :P
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Path of Kami: The Evolution of the Lore
Have a good Boi
A Shiny Mega Gengar ๐ For @ManutkArt 's #ThreeColorsChallenge!
a drawing I did because I was bored๐ช. But I love how it turned out.๐
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