6 months ago

I almost forgot to give proper infomation to someone using the program on a super gameboy (it doesn't have a link port). but now it notefies the user that the program won't be usable on the device, if it's detected

I saldy don't have the real system




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I'm a bit late. but I got it now :D

Been a little while hasn't it?

That's what happens when life gets busy I guess :p

But listen here. what do you say to a stacking game for the Atari 2600?

WOOOoooo!!

Let's GOOOoo!!!!

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

I've gotten my hand on a super gameboy, and I've all ready learned something about it that has made my program not display on the real thing

my old Hello World test program does though

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

but the program at least still works with what I've writen so far on the classic gameboy model at least

I don't have any big updates on my gameboy project (Link Loader), I've been rather busy with other things to really have time for it. but I am finding some every now and then to get a little progress done. but seriel conection needs a lot of work still

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Seams like the Linux version of the Gamejolt client has a flag set to addition while rendering on top of what's under the window. (it's just a guess, but it's what I get from this issue) hope it's possible to be fixed soon @gamejolt