In general, I'm recreating my network project in small steps and i trying to take a more thoughtful approach to development, since the last prototype has many problems in all aspects and I hope everything will work out fine with this project.
At the moment, I'm working on GUI like: menu a list of available servers on the local network with information about server and ability to join it, a menu for configuring server rules for game, and of course main menu with buttons itself.
GUI now adapts normally according to screen resolution ratios.
List of servers is working and some information about the server is visible, for example, the number of players in form of numbers and current name of map and name of server.
That's it. ¯\_(ツ)_/¯
Next up
Working with GUI and spawn points
I continue to make a GUI for game. At the moment, GUI is for selecting team and role of trooper. I did some work on server list GUI and everything is working stably.
I'm learning new tools and Game Engines. Learning Unity3D.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Weapon system
Welcome @pracystudios to Game Jolt!
They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.
the first tank
The second tank
@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup
before the quest ends and you'll get Coins!
a little demonstration of weapons
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