Game
Hello, Neighbor! Descent Into Madness
7 months ago

I am currently struggling on whether I should make the game feel more like HN2, which has better controls than the first game, or the early alphas of the first game.


PS: I have converted the main code for the player into C++ and now currently working on a custom AI Scanning Component to work alongside the C++ Behaviors.



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Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?

This explains how development is going:

I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

my second car in my life

Terrain!! Textures not by me

Hello neighbor

#digitalart #fanart

Fixed the eyes.

Realistic eyes on these models actually look kind of eerie.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.