Next up
I did some menu ui
I started working on some 3d modeling and I plan on working and inputting some models into unreal to start the development I plan on adding controller input today or sometime in the near time periods. đź’ś
I am working on some game design atm :D yay
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
I am working on an new ghost model >~< and like the new details be nice and sometimes its the little things that matter
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
Information on the game
Menu concept? how you all feel
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
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