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I am working to create a workable game as a prototype stage. Main menu, game introductions screen and at least main character with movement options.
You can visit SLAVS MAKE GAMES at YouTube
Animation from a code - simulate a galaxy movement. Can be good for introductory screen and main menu background. This can have a depth, and intro scene will be more animated.
Game buttons are in a working stage, and maybe will look like in image.
Hello, good news, part of game are playable. Testers can respond with jolt username for test keys access. Game (3.quests) can be played as html5 ver.
Quest system will be option buttons like. Sometimes guest can be solved with one option but some quest can be puzzle types.
After testing, Arian Scout development continue. Every level will have 3-6.smaller quest. Some part are playable, fell free to see or play.
For my other project visit SLAVS MAKE GAMES
Instancing is a must in Arian scout
Making a game with lots of quests is constant code adding. This is also a possibility for automation like scene instancing. I solve it with GD Script.
art comission.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Runestones: from concept to in-game model🗿
I was bored, so... ManutKat.
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