Next up
After testing, Arian Scout development continue. Every level will have 3-6.smaller quest. Some part are playable, fell free to see or play.
For my other project visit SLAVS MAKE GAMES
Quest system will be option buttons like. Sometimes guest can be solved with one option but some quest can be puzzle types.
Animation from a code - simulate a galaxy movement. Can be good for introductory screen and main menu background. This can have a depth, and intro scene will be more animated.
Game buttons are in a working stage, and maybe will look like in image.
Instancing is a must in Arian scout
Making a game with lots of quests is constant code adding. This is also a possibility for automation like scene instancing. I solve it with GD Script.
I am working to create a workable game as a prototype stage. Main menu, game introductions screen and at least main character with movement options.
You can visit SLAVS MAKE GAMES at YouTube
Hello, good news, part of game are playable. Testers can respond with jolt username for test keys access. Game (3.quests) can be played as html5 ver.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Chiaki Nanami!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…











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