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Game
Engraved Establishment
7 months ago

I am still working on the game's cutscenes. It's been harder to do so because college has taken up a lot of time.

Currently debating whether there should/shouldn't be cutscenes for the demo so that people can have a chance to play it at the moment.




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This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!

The Tiles and Objects have their own individual undo and redo lists.

Just wanted to update y'all and say that I'm still working in the background. Trying out some ideas, mechanics, and some cool additions that'll (hopefully) work out.

Obviously cant show rn since I'm hoping it'll get a lot of people interested again.

A work in progress showcase of Demo 2 so far. So you could see everything all the changes in one go. I did have to speed up the tycoon part since it would take forever to watch through.

(ignore the empty main menu, I'm not finished with it yet)

Yeah, that's better

Thought I might as well show it off now since I finished some stuff yesterday.

I've started to work on minigames/playtests of existing items and have added Faz-Ratings to the game! Many people were asking for this and I've been testing it a few weeks ago!

10th years of The Return to Freddy's 3!!! Character models by me and port by JP_DAPESADA

A very needed change was the Shop UI as, in the long-term, it wasn't viable to keep the same UI as Pizza Sim due to how tedious it was finding items. You can also change the max values of objects into your save file.

Next month is when I can say I've been making Engraved Establishment for about a year now.

Here's the visual improvements over time for the builder/tycoon part of the game. From the first footage shown to Demo 1 footage to recent footage.

"Don't let the bear hear you"

Also for people wondering, I did make Control Settings for you to change the inputs of the game to buttons on your keyboard or mouse.

Many people were having issues where they couldn't get inputs to work (I think it's cause of unicode key inputs)