24 days ago

I am surprised that the first product sold is in relation to Cloistral, that encourages me a lot to complete the game, I will be working on it after Done Jagge, thanks to the person who bought the background

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It makes me laugh how the new test level I made looks like a Five Nights At Freddy's pizzeria, although it could perfectly serve

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I want to learn much more than making Pixel Art animation, I hope to have your support to try to learn to make 2D animation

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New trailer:

New animation when running, when using the battery the character will have its speed affected by x2, different animation and if I can I will see how to modify the damage by 50%

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New Added:

The Battery will now be used as a permanent item, it will no longer be a collectible item, the testing phase was a success, now it must be finished

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The alpha test is closer than ever :

A small significant progress, I finally resolved several errors and activated the skins for Saw, only the song and the effects would remain

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The exclusive skins of Steam, Play Store, Itch and GameJolt will now have exclusive abilities, these skins will no longer be common, they will have advantages

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Preparing certain things for the battery mechanics, since I will be basing it on the health potion from Dead Cells

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I'm thinking about this implement, a status indicator for when you use a skill or a threat is detected and the game is not unfair

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Is it possible that Kamikaze will be the character with the most Sprites in all my games? It already has 3 animations that add up to 31 animation frames

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I found my old controller, yes it works, all my games will have compatibility with Joypads, wish me luck because it works

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