Next up
It makes me laugh how the new test level I made looks like a Five Nights At Freddy's pizzeria, although it could perfectly serve
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I want to learn much more than making Pixel Art animation, I hope to have your support to try to learn to make 2D animation
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New trailer:
New animation when running, when using the battery the character will have its speed affected by x2, different animation and if I can I will see how to modify the damage by 50%
New Added:
The Battery will now be used as a permanent item, it will no longer be a collectible item, the testing phase was a success, now it must be finished
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The alpha test is closer than ever :
A small significant progress, I finally resolved several errors and activated the skins for Saw, only the song and the effects would remain
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The exclusive skins of Steam, Play Store, Itch and GameJolt will now have exclusive abilities, these skins will no longer be common, they will have advantages
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Preparing certain things for the battery mechanics, since I will be basing it on the health potion from Dead Cells
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I'm thinking about this implement, a status indicator for when you use a skill or a threat is detected and the game is not unfair
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Is it possible that Kamikaze will be the character with the most Sprites in all my games? It already has 3 animations that add up to 31 animation frames
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I found my old controller, yes it works, all my games will have compatibility with Joypads, wish me luck because it works
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