Loading...
225
3 months ago

I animated Zero's idle pose from Mega Man XTreme 2. The original didn't move for some reason. #megamanx #pixelart




1 comment

Loading...

Next up

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman

Someone abandoned this puppy, and at Christmas of all times. He's so tiny, defenseless. Well, you're safe now little buddy.

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine

We have a question and we wanna know: Single player or multiplayer? Complete the quest and you'll get Coins!

More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

@TheBlindArcher is a Jolter to Watch and pixel artist who loves video games too much!

Follow them before the quest ends on January 13 & you'll get Coins!

GJ Pro-Tip: If you already follow @TheBlindArcher , you'll get the reward just by accepting the quest!

Just got done at the Vet. He said he's a "mountain feist" breed.

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.

When Dr Wily goes HARDSTYLE

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.