2 years ago

I cannot get this to work please help I’m doing this tutorial https://youtu.be/XtQMytORBmM I am at the part where the pipes duplicate and it keeps making too many clones too fast please help me I’m begging of you


The Unity Tutorial For Complete Beginners
GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkitUnity is an amazingly powerful game engine - but it can be hard to learn. Especially if...
https://www.youtube.com/watch?v=XtQMytORBmM


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so I’m planning on getting back into coding

I used to be on scratch, but I haven’t touched any code in about two years. I don’t want to get in tutorial hell I would like to start on unity. Below is basically a better in-depth or what I’m trying to do.

I edited this model and I imported it to cura and it will not work like where I edited it was just gone missing like a giant hole the little holes are supposed to be there how do I fix it

All I did is sculpt a little bit

I edited this model and I imported it to cura and it will not work like where I edited it was just gone missing like a giant hole the little holes are supposed to be there how do I fix it

All I did is sculpt a little bit

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So I need help again it’s auto does his

Mine also normally does auto but with this specific on collision does not it just types in on collision I tried typing the code by hand but everything just showed an error please help https://youtu.be/XtQMytORBmM

Time 41

Just finished modeling this new enemy character for my game!

Next are animations and attack pattern AI for it!

#indiedev #indiegamedev #gamedev #indiegame

So I spent three hours on this and I can’t figure something out

For the brush how do you set it back to default settings now it’s all Pixley I followed this tutorial but now I wanna go back how do I fix it

https://youtu.be/6eDGRQID4GA

Ranged Enemy Animations and AI Logic in the works!

So I finish my bonnie model I have one problem I don’t not know how to import him to SFM because I animate on there Let’s just say that everything was breaking when I tried to render him his arm was originally up but in Rinder image it put it down