Game
Extreme Smartphone Simulator 3D
9 years ago

I did some level-design to show what it can potentially become


I designed a wall-enclosed racetrack-type of thing, even though not finished completely, but such that it allows to try what a little additional level-design could make out of this game.

Specific coloration of the track itself could be added by re-inserting the FalansterCity3D’s road-segment handling subsystem ; that could, if the game becomes popular and supported, allow to add also jumps, making it one of the most frenetic arcade-games.

I appreciate any feedback. Even because this game is mostly a test-project to see how the “GUI_system” module integrates with the FC3D engine.

Enjoy!



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Successful landing

#screenshotsaturday

Have a good Boi

Why walk when you can jump?

2d lighting experiment

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Double Rainbow!!!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Super Sonic Pixel art.