Game
Dragonian: The Imbalance of Sierr
2 years ago

I don't know why, but I've been thinking about releasing that Tales of the Wind Fish fanfic, which led to me making this game.

Don't know if that's a good idea, but I've been thinking it.




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Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

This is the driving sequence in action.

I don't have any original music for that part, and I can imagine that passing-through-flags sound getting annoying after a while.

I've been working on some character portraits. Since I've got six out of eight levels, I might as well focus on story elements like this one.

Now I can't stop thinking about Tony Jay's voice in Time Bandits.

Maybe this thing needs to be in a big jar.

How did you expect a backpack to talk?

Well, I was looking through some old files, and found some cool stuff.

Almost there...

There's gonna be a second driving section without walls later.

Well, I got the brain in a jar, and finished making the level.

Now, what's that brain gonna do? I figure it'll electrify itself if you get into its personal space, and send out two robot minions after you, but still, what else?

I'm prepping up a build to show to people.

There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.