Game
Rock Beyond Time

3 years ago

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.




0 comments

Loading...

Next up

If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

...so much for that zany scheme.

Let's see if I can do something else.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

He's coming back. ...but just this once.

So, I'm working on the top-down sections. There are three of these things planned for this game.

The DemoBots have to be a little shorter for this perspective, and they're mostly headed downwards. So, hopefully, I won't have to draw so many GFX.

What kind of bad guys do you see at a prosthetics factory?

These Leg Gunners are part of the security system.

I could have a part where the factory builds robots for you to beat up, but they're gonna be humanoids. They'd probably be like skinless T-800s.

A rather interesting thing I forgot about...

The next update may be full of bugs.

...moths, mostly.

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.