Game
Rock Beyond Time

4 years ago

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.




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He's coming back. ...but just this once.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

We aren't in deep space. We're above the earth. There are no space potatoes above the earth. There's space debris, though.

The real trick now is figuring out what the starbase you're flying into looks like.

The arms are done.

Now, let's see if adding wings is too much...

Almost there...

Thankfully, the fingers can be flipped around for the opposite direction.

Nobody's going to mind a time-limited Bonus Stage as long as it's not mandatory to beat it, right?

...and nobody will mind if the developer himself has a hard time with it, either, right?

Behold, blending vertex positions!

Old position + ((number between 0 and 1) * the difference between the old and new position)

This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.

...and I've got four more angles to do this with.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.

...and yes, I did get inspiration from Jughead. What was your first clue?

This will be the last Bonus Stage I'll make for the game, because all the others are already developed.

Hopefully, there'll be more than dodging space potatoes, and I'll fix the HUD to not be the same one as the racing section.