Game
Rock Beyond Time

4 years ago

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.




0 comments

Loading...

Next up

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Whoooooa, we're halfway there!

...in terms of cutscenes.

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

The next update may be full of bugs.

...moths, mostly.

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.