Game
Rock Beyond Time

2 years ago

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.




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I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

Just wanted to try out what I mentioned earlier.

Also, I replaced Curly Sue with a character from a film directed by Chris Columbus, but has nothing to do with John Hughes.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

Back in my day, there were always cartoon robots and factories full of weird stretchy arms with white cartoon gloves to do normal human jobs.

The more you think about it, the more ridiculous it gets.

When it comes to robot maids, these are the latest models. Of course, Pinafore can beat them up any day of the week.

...and some banners to complete the look of the convention.

I don't think I can legally call it RoboCon. Techno-Con might also be taken, but I don't know.

In case anyone forgot, robots explode.

So do robot maids.

...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.

A rather interesting thing I forgot about...

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.