Game
Rock Beyond Time

4 years ago

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.




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"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Resistance is futile.

Whoooooa, we're halfway there!

...in terms of cutscenes.

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.