Next up
That boss is now done, and implemented.
I can safely say I've completed half of the main game now, even though it's just the first three levels and the second-to-last.
Time to do something else.
I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.
Don't worry, it'll be out by tomorrow night.
A rather interesting thing I forgot about...
He's coming back. ...but just this once.
When I was young and ambitious, I tried making a game called XSF Force. One element you might find (but not implemented) is this guy's talking head and body.
He's a reporter named Mr. Snyder.
I could reuse these GFX, if I clean 'em up a bit.
The next update may be full of bugs.
...moths, mostly.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
Now going through the animation process. This could take a while.
It's kind of a wonder how Treasure managed to pull a front-facing boss moving sideways at least twice.
The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.
...it's a bit messy, since this is a game that should support two players.
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