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What do you do when one enemy type you used before doesn't show up well on your new level's background?
Draw new graphics.
It's a good thing the previous variation was already skeletal, so I can just give it skin and swim trunks.
So it begins.
It doesn't help that the three forms share parts, but not body arrangements, but nobody's perfect.
...hopefully, people will see this guy as an homage, and not as infringement.
The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.
...it's a bit messy, since this is a game that should support two players.
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
He's coming back. ...but just this once.
The next update may be full of bugs.
...moths, mostly.
Too much?
There are only so many ways to draw starbases, and all of them require a window into space. This one happens to also be a factory.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
Also not the final boss. Again, I may have gone a bit too far in a few places.
Now that the rigs for this boss are done, I'd better get around to animating them.













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