Next up
Whoooooa, we're halfway there!
...in terms of cutscenes.
Some big motions require big animation.
The least I can do is try to get the big motions right before drawing all the other details.
As the first major cutscene, I have to show the scale without going crazy with drawing too much.
As such, these two DemoBots up front do a bit of acting, and we never see them again.
A rather interesting thing I forgot about...
There. One sequence dedicated to the phrase "Breathe it in" has been animated.
It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."
The hair might need work, though.
He's coming back. ...but just this once.
Plan B for this sequence.
Now with real-time cleaning action, and a stretching sprite for the arm.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
The next update may be full of bugs.
...moths, mostly.
Line work first, then shading.
Also, if you're asking "where's her hair?", that's gonna animate separately.
I might have to put this in a little black box on-screen, but that's no problem for me.













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