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Rock Beyond Time
4 years ago

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.




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Part of the debugging experience is making sure enemies don't spawn in walls.

...but this is a great way to show off the shotgun in action.

I think I now understand why that construction vehicle company is called Caterpillar.

...and that's just the wheels for this boss.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

What do you do when one enemy type you used before doesn't show up well on your new level's background?

Draw new graphics.

It's a good thing the previous variation was already skeletal, so I can just give it skin and swim trunks.

Also not the final boss. Again, I may have gone a bit too far in a few places.

Now that the rigs for this boss are done, I'd better get around to animating them.

He's coming back. ...but just this once.

The next update may be full of bugs.

...moths, mostly.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Too much?

There are only so many ways to draw starbases, and all of them require a window into space. This one happens to also be a factory.

If there's one thing I learned from looking at the graphics of NES Batman, it's that they put gray highlights with red shading to make metal look a little rusty.

I'll know if I did my job right when I get to actually making the level.