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Rock Beyond Time
3 years ago

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.




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The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

I might have gone too far in a few places, and not enough in others.

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.

Robots fresh off the assembly line from the prosthetics factory.

I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.