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Rock Beyond Time
4 years ago

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.




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The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

The hands have now been drawn.

Now, I'd better program something that does the math for me to do that polygon-blending trick.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

The arms are done.

Now, let's see if adding wings is too much...

Nobody's going to mind a time-limited Bonus Stage as long as it's not mandatory to beat it, right?

...and nobody will mind if the developer himself has a hard time with it, either, right?

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

We aren't in deep space. We're above the earth. There are no space potatoes above the earth. There's space debris, though.

The real trick now is figuring out what the starbase you're flying into looks like.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

Behold, blending vertex positions!

Old position + ((number between 0 and 1) * the difference between the old and new position)

This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.

...and I've got four more angles to do this with.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.