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The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.
...it's a bit messy, since this is a game that should support two players.
In my game, I programmed a robot to chop down trees in real time. Yes, I know what it looks like, but still, maybe I've gone too far in a few places.
...and I HAVE to specify "in my game". I'm not a monster.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
All that work doing research on the Amazon Rainforest as a level, and THIS is what I come up with?
...well, I'll change the tiles later. I want the ground to be more foresty, and that means working on a tileset.
Sometimes, you have to design a character for one scene only.
...and yes, she has to look kinda like April O'Neil, but not quite.
I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.
Also, yes, I NEED to put on that "Pro" flag everywhere.
Someone might ask, "Why laser chainsaws?"
Others might ask, "Why are you just repurposing the old DemoBot sprites again?"
It just makes more sense for DemoBots to be using laser chainsaws in the Rainforest. They're built for any job with a helmet.
I'm prepping up a build to show to people.
There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.











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