
Next up
He's coming back. ...but just this once.
Some big motions require big animation.
The least I can do is try to get the big motions right before drawing all the other details.
Plan B for this sequence.
Now with real-time cleaning action, and a stretching sprite for the arm.
A rather interesting thing I forgot about...
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
Once again, I felt like compiling a font I made into a sheet.
Why? So YOU can use it and modify it, and so you won't get sued by Monotype for using Arial in a commercial project.
The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.
Line work first, then shading.
Also, if you're asking "where's her hair?", that's gonna animate separately.
I might have to put this in a little black box on-screen, but that's no problem for me.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
Still doing cinematics.
It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.











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