
Next up
The hands have now been drawn.
Now, I'd better program something that does the math for me to do that polygon-blending trick.
Almost there...
Thankfully, the fingers can be flipped around for the opposite direction.
I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.
...and yes, I did get inspiration from Jughead. What was your first clue?
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
This will be the last Bonus Stage I'll make for the game, because all the others are already developed.
Hopefully, there'll be more than dodging space potatoes, and I'll fix the HUD to not be the same one as the racing section.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
A rather interesting thing I forgot about...
The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.
...it's a bit messy, since this is a game that should support two players.
There. Another hand angle. It shouldn't have taken me this long, but this isn't my day job.
If I know what I'm doing, I can flip most of that hand, easily.
The arms are done.
Now, let's see if adding wings is too much...











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