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Game
Rock Beyond Time
3 years ago

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.




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I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

A rather interesting thing I forgot about...

This should help speed up the process.

...no guarantees, but until I have an official level-select menu, this'll do.

What a bunch of clowns.

He's coming back. ...but just this once.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

I figured out an easier way to program arranging angles on a rig.

It involves choosing which body part to move, then using the mouse to calculate an angle.

Namely, angle= point_direction(x, y, mouse_x, mouse_y).