Game
The Ink Remains

5 years ago

I remade the game page header and now it looks better. I will probably remake the thumbnail too.




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Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?

I present to you, my main #Unity project! It's going to be a procedural generation based humorous game with some horror. Its placeholder name is "Spoopy Halls of Nightmares", you can suggest a better name in the comments! Teaser made in #Blender

I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

Look at what I added. It should be useful...

#BATIM #FanGame #IndieDev

Damn, another #spawnday already! Time flies, it really does...

I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!

See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...

I'm remastering the code of the game and it doesn't come without stuff breaking lol... It can be funny sometimes

New thumbnail! This one is more detailed than the previous :)